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Whilst a Stand is out, the fighter can increase the power of their attacks, use unique techniques, receive enhancements such as double jumping, and even have their Stand attack separately from the fighter character. Whilst Stands are generally integrated into a fighter's moveset, most characters possess an active Stand, which they can bring into and out of battle using the 'Stand' button. "Stands" are powerful projections of a fighter's energy that are unique to each fighter. "Stand Mode" is the unique feature of the game. Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga. A super meter which increases as fighters deal and receive damage can be used to perform character-specific super moves. Gameplay in JoJo's Bizarre Adventure follows most standard fighting games, in which two fighters battle against each other using a variety of attacks, techniques, and special moves to deplete their opponent's health bar. 1.5 Differences between JoJo's Venture and Heritage for the Future.However, there are a few unnoticeable frames missing from the PlayStation port and the sprites have less detail (especially the Stands).Ī high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012, before being removed from both platforms in September 2014.
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The PlayStation version is based on JoJo's Venture, but features some of the additional characters from the Heritage update and an exclusive "Super Story Mode" that adapts the entirety of part 3. The Dreamcast version is a "2 in 1 package", featuring both the original and revised versions of the arcade game in their original forms.
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The game was originally obscure in the West (since the JoJo series itself was also obscure at the time and it was also considered "too weird" for most of the masses), but because of the rise of the JoJo's Bizarre Adventure franchise's popularity ( the new anime, the official manga release by VIZ Media and All Star Battle are some contributing factors), its popularity has raised as well. Console ports for the Playstation and Dreamcast were also released that year (minus the subtitle). An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the CPS-3 board (the second-to-last being the third revision of the Street Fighter III games: Street Fighter III 3rd Strike, released only a few months earlier).
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JoJo's Bizarre Adventure was originally released in the arcades in 1998 on the CPS-3 arcade system this version was known outside of Japan as JoJo's Venture.
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It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move lists and abilities. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It is a licensed game based on author Hirohiko Araki's famous manga series of the same name, with a storyline based on Stardust Crusaders, the third story arc of the manga.
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JoJo's Bizarre Adventure (ジョジョの奇妙な冒険, JoJo no Kimyō na Bōken) is a 2D fighting game developed and published by Capcom. Heritage for the Future Japanese arcade flyer.